Answer by Crystalline
The animation you are using is more than sure "legacy" type, in newer unity versions this wont work unless you mark it as legacy. Solution: 1. Select animation,go into debug mode, there is a little...
View ArticleAnswer by HD32
Here you go sir: var walkClip: AnimationClip; var anim: Animation; function Start() { anim = GetComponent.(); anim.AddClip(walkClip, "walk"); } I hope that helped. If you wanted to use C# here is the...
View ArticleAnswer by Crystalline
The animation you are using is more than sure "legacy" type, in newer unity versions this wont work unless you mark it as legacy. Solution: 1. Select animation,go into debug mode, there is a little...
View ArticleAnswer by HD32
Here you go sir: var walkClip: AnimationClip; var anim: Animation; function Start() { anim = GetComponent.(); anim.AddClip(walkClip, "walk"); } I hope that helped. If you wanted to use C# here is the...
View ArticleAnswer by Crystalline
The animation you are using is more than sure "legacy" type, in newer unity versions this wont work unless you mark it as legacy. Solution: 1. Select animation,go into debug mode, there is a little...
View ArticleAnswer by HD32
Here you go sir: var walkClip: AnimationClip; var anim: Animation; function Start() { anim = GetComponent.(); anim.AddClip(walkClip, "walk"); } I hope that helped. If you wanted to use C# here is the...
View Article